TI/PyQt5
Z Brain-wiki
przyklad 1
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton
class App(QWidget):
def __init__(self):
super().__init__()
self.title = 'Guzik'
self.left = 10
self.top = 10
self.width = 220
self.height = 220
self.initUI()
def initUI(self):
self.setWindowTitle(self.title)
self.setGeometry(self.left, self.top, self.width, self.height)
self.guzik= QPushButton('X', self)
self.guzik.move(10,10)
self.guzik.resize(200,200)
self.guzik.clicked.connect(self.on_click)
self.show()
def on_click(self):
if self.guzik.text()=='X':
self.guzik.setText('O')
else:
self.guzik.setText('X')
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())
GUI do kółko i krzyzyk
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton
class MojGuzik(QPushButton):
def __init__(self,i,j,*args):
super().__init__('',*args)
self.i=i
self.j=j
self.move(10+100*self.i,10+100*self.j)
self.resize(100,100)
self.clicked.connect(self.po_kliknieciu)
def po_kliknieciu(self):
if self.text()=='X':
self.setText('O')
else:
self.setText('X')
class App(QWidget):
def __init__(self):
super().__init__()
self.title = 'Guzik'
self.left = 10
self.top = 10
self.width = 320
self.height = 320
self.initUI()
def initUI(self):
self.setWindowTitle(self.title)
self.setGeometry(self.left, self.top, self.width, self.height)
for x in range(3):
for y in range(3):
MojGuzik(x,y, self)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())
kółko i krzyzyk dla dwóch graczy
import sys
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton
import numpy as np
numerGracza=1
N=5
a=np.zeros((N,N))
def znak(liczba):
if liczba==1: return 'O'
if liczba==2: return 'X'
return ' '
def czyKoniec(tablica):
n=tablica.shape[0]
if tablica.shape[1]!=n: return None
for numerGracza in [1,2]: #dla kazdego gracza
a=(tablica==numerGracza)
for i in range(n):
if ((a[i,:]).sum()==n) or ((a[:,i]).sum()==n):
return 'wygral gracz numer '+str(numerGracza) #sprawdzamy wiersze i kolumny
if (sum([a[i,i] for i in range(n)])==n) or (sum([a[i,n-1-i] for i in range(n)])==n):
return 'wygral gracz numer '+str(numerGracza) #sprawdzamy przekatne
if ((tablica>0).sum()==n*n): return 'remis'
return False
def rysuj():
for x in range(N):
for y in range(N):
ex.guziki[x][y].setText(znak(a[x,y]))
class MojGuzik(QPushButton):
def __init__(self,i,j,*args):
super().__init__('',*args)
self.i=i
self.j=j
self.move(10+100*self.i,10+100*self.j)
self.resize(100,100)
self.clicked.connect(self.po_kliknieciu)
def po_kliknieciu(self):
global numerGracza
if a[self.i,self.j]==0:
a[self.i,self.j]=numerGracza
rysuj()
if czyKoniec(a):
print(czyKoniec(a))
sys.exit(app.exec_())
if numerGracza==1:
numerGracza=2
else:
numerGracza=1
class App(QWidget):
def __init__(self):
super().__init__()
self.title = 'Guzik'
self.left = 10
self.top = 10
self.width=20+100*N
self.height=20+100*N
self.guziki=[]
self.initUI()
def initUI(self):
self.setWindowTitle(self.title)
self.setGeometry(self.left, self.top, self.width, self.height)
for x in range(N):
temp=[]
for y in range(N):
temp.append(MojGuzik(x,y, self))
self.guziki.append(temp)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = App()
sys.exit(app.exec_())